本书将网络游戏做为研究媒介,从麦克卢汉、莱文森等媒介先哲的理论中汲取灵感,进行网络游戏媒介与玩家的分析,而非游戏规则与情节的设定研究中,旨在探究经常被人忽视却在起着重要作用的传播媒介环境对游戏玩家的改变,以及网络游戏对玩家身份的影响。媒介环境学派的学者强调人的感知模式在媒介形成的环境中,潜移默化被其塑造。
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